TetraFormer
Gather energy before you run out of time. If you can't reach it, drop some blocks and see if you can make a decent enough platform. Try not to box yourself in though.
| Action | Inputs |
|---|---|
| Person → | D, D-Pad →, L-Analog → |
| Person ← | A, D-Pad ←, L-Analog ← |
| Person Jump | W, D-Pad ↑, L-Analog ↑ |
| Respawn | R, Q, 1, Left Bumper |
| Place Checkpoint | P |
| Clear Checkpoint | O |
| Tetramino → | L, →, Face →, R-Analog → |
| Tetramino ← | J, ←, Face ←, R-Analog ← |
| Tetramino ⟳ | I, ↑, Face ↑, R-Analog ↑ |
| Tetramino ⟲ | U, Right Ctrl, Right Shift, R-Analog ↓ |
| Tetramino Drop | K, ↓, Face ↓, Right Bumper |
Extra features:
| Action | Inputs |
|---|---|
| Previous Palette | Z, <, Left Analog Button |
| Next Palette | X, >, Right Analog Button |
| Invert Palette | C, /, Start |
| Toggle Filter | E, V, M, Select |
| Quit Game | Escape |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | InvalidAddress |
| Genre | Puzzle, Platformer |
| Made with | Godot |
| Tags | Puzzle-Platformer |
| Average session | A few minutes |
| Inputs | Keyboard, Gamepad (any) |
| Content | No generative AI was used |
Download
Development log
- bugfixing and title screen31 days ago
- less big update31 days ago
- massive post-gamejam update40 days ago




Comments
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Neat idea!